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Talk:Replay value

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link on assets[edit]

The link is "game development#Duration" but should be changed. 204.174.87.29 (talk) 01:43, 8 February 2011 (UTC)[reply]

A good reference?[edit]

David Perry on Game Design: A Brainstorming Toolbox by Carl Granberg has some good references to why people replay games (completion, achievements etc.), but I am unable to view page 694 on Google Books. Does someone have the book? It would probably be an excellent source for the reason why people play games. http://books.google.nl/books?id=3b0LAAAAQBAJ&printsec=frontcover#v=onepage&q&f=false (p 694/695) Maplestrip (talk) 10:51, 17 October 2014 (UTC)[reply]

Replay value in other media than games[edit]

Music and videos/films can have or lack replay value as well! --143.159.50.67 (talk) 17:35, 30 December 2020 (UTC)[reply]


Replay value from game mechanic[edit]

Although this is only my opinion, i think you are missing replay value coming grom the mechanics of the game itself. E.g.: chess has basically infinite replayability but it does not come from any of the influencing factor that you mentioned in this page. E.g.2: Sports videogames (thinking about rocket league) also have replayability coming from the game mechanic itself rather than other factors.

The fact that this article doesn't mention at all that competitive games are inherently very replayable is indeed very odd. It is almost entirely focused on single-player games. Seeing as even the most basic competitions get replayed over and over again (rock-paper scissors, competitive running, etc), I guess applying the concept of "replay value" to such things hasn't even come to anyone's mind. ~Maplestrip/Mable (chat) 11:37, 7 June 2024 (UTC)[reply]